[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [playsound(key="$d_avg_churchfire", loop=true, channel="f",volume=0)] [SoundVolume(volume=1, fadetime=2,channel="f")] [bgeffect(name="$eb_burn", layer=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [SoundVolume(volume=0.4, fadetime=6,channel="f")] [Subtitle(text="雪、雪、雪。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="雪落在头上。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="变成滚烫的水,变成绵延的呼喊,变成死者的重量。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="没有一双手来得及将它拂去。它潮湿,滞重,不断下沉......", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Sticker(id="st1", multi = true, text="直到压垮那些身处其中的、仍活着的人。", x=300, y=350, alignment="center", duration=2, size=24, delay=0.04, width=700)] [Sticker(id="st1", duration=2, block = false)] [StopSound(channel="f", fadetime=4)] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [bgeffect] [Background(image="66_g15_ursusvillage_ruins",screenadapt="coverall")] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlayMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.6)] [bgeffect(name="$eb_snowpowder",fade = true, fadetime = 3, layer=1)] [Delay(time=3)] [charslot(slot = "r", name = "avg_4207_branch_1#10$1", duration=1)] [charslot(slot = "l", name = "avg_npc_1964_1#1$1", duration=1, isblock=true)] [Delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1964_1#1$1", focus="l")] [name="娜迦"](轻哼旋律) [charslot(slot = "r", name = "avg_4207_branch_1#10$1", focus="r")] [name="别乔克"]奶奶,您感觉,怎么样......? [charslot(slot = "l", name = "avg_npc_1964_1#1$1", focus="l")] [name="娜迦"](轻哼旋律) [charslot(slot = "r", name = "avg_4207_branch_1#10$1", focus="r")] [name="别乔克"]......嘀嗒、嘀嗒。 [charslot(slot = "r", name = "avg_4207_branch_1#3$1", focus="r")] [name="别乔克"]嘀嗒、嘀嗒。 [charslot(slot = "l", name = "avg_npc_1964_1#1$1", focus="l")] [name="娜迦"](轻哼旋律) [charslot(slot = "r", name = "avg_4207_branch_1#3$1", focus="r")] [name="别乔克"]时钟,嘀嗒,作响。 [name="别乔克"]时钟,不等,任何人。 [charslot(slot = "r", name = "avg_4207_branch_1#10$1", focus="r")] [name="别乔克"]......可我们,不该唱歌? [name="别乔克"]走吧......我们走。 [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "r", posfrom="0,0", posto="200,0", afrom=1, ato=0, duration=1.5)] [Delay(time=1)] [charslot(slot = "l", posfrom="0,0", posto="200,0", afrom=1, ato=0, duration=1.5)] [Delay(time=2)] [name="疲倦的矿工"]这边没有幸存者了。 [name="疲倦的矿工"]呃,我好像站不起来了。利特,你还在吗?可能得有人来扶我一把—— [name="疲倦的矿工"]利特? [dialog] [PlaySound(key="$d_avg_snowbootwalk", volume=1, loop=true, channel="sn")] [StopSound(channel="sn", fadetime=2)] [charslot(slot = "m", name = "avg_npc_1970_1#1$1", duration=1.5, isblock=true)] [Delay(time=0.5)] [name="冷静的矿工"]看那边。 [name="冷静的矿工"]有人来了。 [dialog] [charslot] [charslot(slot = "r", name = "avg_npc_1963_1#1$1")] [Delay(time=0.5)] [PlaySound(key="$d_avg_snowbootwalk", volume=1, loop=true, channel="sn")] [StopSound(channel="sn", fadetime=2)] [charslot(slot = "l", name = "avg_npc_1967_1#1$1", posfrom="-200,0", posto="0,0", duration=1.5)] [Delay(time=2)] [charslot(slot = "l", name = "avg_npc_1967_1#6$1", focus="l")] [name="尼克托"]雷尔金...... [charslot(slot = "r", name = "avg_npc_1963_1#1$1", focus="r")] [name="雷尔金"]火灭了。 [charslot(slot = "l", name = "avg_npc_1967_1#1$1", focus="l")] [name="尼克托"]是,火早就灭了,甚至已经有幸存的村民发现我们了。我们得做些什么。 [charslot(slot = "l", name = "avg_npc_1967_1#5$1", focus="l")] [name="尼克托"]而且,你打算让霍里就这样一直跪在这儿吗?就算他疯了,干出这种事,处置他也没必要用这种折磨人的办法。 [name="尼克托"]火灭后四周还在持续降温,这样下去他会死的。 [charslot(slot = "r", name = "avg_npc_1963_1#3$1", focus="r")] [name="雷尔金"]是的,他会死。但...... [charslot(slot = "r", name = "avg_npc_1963_1#1$1", focus="r")] [name="雷尔金"]不,不是现在。 [dialog] [charslot] 雷尔金望向村庄的入口。 曾经那里是一排整齐的栅栏,只为阻挡寻找食物的牙兽而设,拦不住任何有心进入的过路人,无论他们怀有善意,还是包藏祸心。 零落的人影开始在栅栏的残骸后出现。 [dialog] [PlaySound(key="$d_avg_snowbootwalk", volume=0.5, loop=true, channel="sn")] [StopSound(channel="sn", fadetime=1.5)] [charslot(slot = "l", name = "avg_npc_092#3", posfrom="-200,0", posto="0,0", duration=1.5)] [Delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_093#2", posfrom="-200,0", posto="0,0", duration=1.5)] [Delay(time=2.5)] [PlaySound(key="$d_avg_snowbootwalk", volume=1, loop=true, channel="sn")] [StopSound(channel="sn", fadetime=2)] [charslot(slot = "r", posfrom="0,0", posto="200,0", afrom=1, ato=0, duration=1.5)] [Delay(time=0.5)] [charslot(slot = "l", posfrom="0,0", posto="200,0", afrom=1, ato=0, duration=1.5)] [Delay(time=2)] [charslot] 他们颤颤巍巍地打量,而后畏缩地走开。 雷尔金的语气几乎像是在自言自语了—— [charslot(slot = "r", name = "avg_npc_1963_1#3$1", focus="r")] [charslot(slot = "l", name = "avg_npc_1967_1#1$1", focus="n")] [name="雷尔金"]我做错了事,尼克托。 [charslot(slot = "l", name = "avg_npc_1967_1#4$1", focus="l")] [name="尼克托"]你说什么? [charslot(slot = "r", name = "avg_npc_1963_1#3$1", focus="r")] [name="雷尔金"]我错了。 [charslot(slot = "l", name = "avg_npc_1967_1#1$1", focus="l")] [name="尼克托"]具体是指......? [charslot(slot = "r", name = "avg_npc_1963_1#1$1", focus="r")] [name="雷尔金"]霍里没疯。他在火场里喊出的那些话,不是对别乔克的奶奶,也不是对他死去的儿子,而是对我。 [name="雷尔金"]“......至此,我犯下杀戮的罪过,不为食物,不为洁净的水,不为温暖的房屋。” [name="雷尔金"]“我只为与我同行的众人,愿他们的灵魂能得到救赎。” [charslot(slot = "l", name = "avg_npc_1967_1#1$1", focus="l")] [name="尼克托"]我什么也没听到。就算他说了,也不过是别乔克和她奶奶常说的那种祷告词。 [name="尼克托"]他们信圣愚、信皇帝那套东西不是一天两天了。 [charslot(slot = "r", name = "avg_npc_1963_1#3$1", focus="r")] [name="雷尔金"]“圣愚”?“皇帝”?没有那些虚无缥缈的东西,有的只是我逼他杀死了自己的孩子,他却仍想拯救我的灵魂。 [name="雷尔金"]可这灵魂究竟是什么东西?谁又能证明它的存在?而且,它难道比在世的性命更宝贵?可笑......可笑! [name="雷尔金"]我不该逼他的,我不该,但现在最坏的结果已经酿成。如果先前他那样做是为了达成我的希望,那如今他放的这把火,目的理应相同。 [charslot(slot = "l", name = "avg_npc_1967_1#5$1", focus="l")] [name="尼克托"]不,听我说,没有这样的道理—— [charslot(slot = "r", name = "avg_npc_1963_1#1$1", focus="r")] [name="雷尔金"]所以,这火也是我放的。 [name="雷尔金"]我必须偿还。 [dialog] [PlaySound(key="$d_avg_snowbootwalk", volume=0.5, loop=true, channel="sn")] [StopSound(channel="sn", fadetime=1.5)] [charslot(slot = "r", afrom=1, ato=0, duration=1.5)] [delay(time=1.5)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "l", name = "avg_npc_1967_1#5$1", focus="l")] [name="尼克托"]雷尔金,别做傻事! [dialog] [charslot] [charslot(slot = "m", name = "avg_npc_092#2", duration=1)] [delay(time=1.5)] [name="幸存的村民"]...... [charslot(slot = "m", name = "avg_npc_1967_1#1$1")] [name="尼克托"]......! [charslot(slot = "m", name = "avg_npc_1963_1#1$1")] [name="雷尔金"]我尽量长话短说。 [charslot(slot = "m", name = "avg_npc_092#2")] [name="幸存的村民"]你们......你们还想说什么? [name="幸存的村民"]我们给了你们粮食和干净的水。 [name="幸存的村民"]这就是你们的回报? [charslot(slot = "m", name = "avg_npc_1963_1#1$1")] [name="雷尔金"]绝不是。 [charslot(slot = "m", name = "avg_npc_092#2")] [name="幸存的村民"]那你现在挡在这里,是要赶我们走,还是想继续动手? [charslot(slot = "m", name = "avg_npc_1963_1#1$1")] [name="雷尔金"]我希望你们见证凶手得到应有的下场。 [charslot(slot = "m", name = "avg_npc_092")] [multiline(name="幸存的村民")]呵......呵呵...... [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [multiline(name="幸存的村民",end=true)]哈哈哈哈哈...... [name="幸存的村民"]凶手?下场?难道你会把放火的人、杀人的人、抢劫的人全都抓出来杀死? [charslot(slot = "m", name = "avg_npc_092#2")] [name="幸存的村民"]你做不到,否则你也不会拿着武器来跟我说话。 [name="幸存的村民"]我就当你没说过吧。如果你不是想继续对我们赶尽杀绝,就离开这里。 [name="幸存的村民"]别再出现。 [dialog] [charslot] [PlaySound(key="$d_avg_axeimp", volume=1)] [delay(time=1)] 雷尔金放下手中的矿镐,又卸下身上的所有武器,然后举起双手,向眼前的人示意。 [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "m", name = "avg_npc_1967_1#5$1")] [name="尼克托"]雷尔金! [charslot(slot = "m", name = "avg_npc_1963_1#10$2")] [name="雷尔金"]滚开,尼克托。 [charslot(slot = "m", name = "avg_npc_092#2")] [name="幸存的村民"]那你们,也还有源石技艺...... [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]就在这里,我会把凶手直接交出来,任你们处置。 [charslot(slot = "m", name = "avg_npc_092#5")] [name="幸存的村民"]......什么? [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]我已经放下武器,我也不会使用源石技艺。 [name="雷尔金"]你可以做你想做的。 [charslot(slot = "m", name = "avg_npc_092#2")] [name="幸存的村民"]我明白了。你是想用你自己,用一个人,包庇许多人。 [name="幸存的村民"]我虽然不大会算数......却也知道这不是个划算的买卖。 [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]我绝不反抗,我就在这里。 [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "m", name = "avg_npc_092#2")] [name="幸存的村民"]可我不要你,我们不要你!起火时你根本不在这里! [name="幸存的村民"]我要那个放了第一把火的人,我要那个趁机抢掠的人,我要那个毁了我家园的人—— [name="幸存的村民"]我要那个,杀死我妻子的人! [charslot(slot = "m", name = "avg_npc_1963_1#10$2")] [name="雷尔金"]即使他暴力的根源在我? [name="雷尔金"]是我的自大才让队伍处于这样的困境之中,是我的逼迫才让他选择残暴的处理方式。 [name="雷尔金"]你应该杀了我。 [charslot(slot = "m", name = "avg_npc_092#2")] [name="幸存的村民"]不。 [charslot(slot = "m", name = "avg_npc_1963_1#10$2")] [name="雷尔金"]听我说—— [charslot(slot = "m", name = "avg_npc_092#2")] [name="幸存的村民"]除了那个人,我们谁也不要。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [charslot] [Background(image="66_g15_ursusvillage_ruins",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] 废墟中清理出了一片空地,一场处决将在那里进行。 人们不由自主地围拢过去,像围拢一团寒夜里的火,又畏惧被其温度灼伤。 [dialog] [PlaySound(key="$d_avg_snowbootwalk", volume=1, loop=true, channel="sn")] [StopSound(channel="sn", fadetime=2)] [charslot(slot = "m", name = "avg_npc_1969_1#1$1", duration=1)] [delay(time=1.5)] [name="疲倦的矿工"]我还是不明白,霍里究竟为什么要放火? [name="疲倦的矿工"]对帮助了我们的村庄,做出这样的事...... [charslot(slot = "m", name = "avg_npc_1970_1#1$1")] [name="冷静的矿工"]他疯了。 [name="冷静的矿工"]从他儿子死了之后,他就不太对劲了。 [dialog] [charslot] [charslot(slot = "m", name = "avg_npc_1971_1#7$2", duration=1)] [delay(time=1.5)] [name="霍里"]...... [charslot(slot = "m", name = "avg_npc_1969_1#1$1")] [name="疲倦的矿工"]但是,会不会——会不会其实不是他放的火?雷尔金只是想给那些人一个交代,霍里又正好病得很重。 [name="疲倦的矿工"]我认识的霍里不会做这样的事...... [charslot(slot = "m", name = "avg_npc_1970_1#1$1")] [name="冷静的矿工"]我不知道,但我相信雷尔金。你不知道吗?他甚至已经为霍里争取过了,他想用他自己去换霍里。 [name="冷静的矿工"]不过还好那些村民坚持要真正的凶手,而不是一个替他受过的好人。 [charslot(slot = "m", name = "avg_npc_1969_1#1$1")] [name="疲倦的矿工"]......反正,我不想看了,虽然还没有开始...... [name="疲倦的矿工"]我、我要走了。我得歇一会儿。 [charslot(slot = "m", name = "avg_npc_1970_1#1$1")] [name="冷静的矿工"]别动,雷尔金要讲话了。 [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]人差不多到齐了。 [charslot(slot = "m", name = "avg_npc_1971_1#7$2")] [name="霍里"](低声)......分担...... [name="霍里"](低声)痛苦...... [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]在杀死这个人之前,我还有几句话想说,不是为凶手辩解,也不是为了替他向受害者求得原谅。 [charslot(slot = "m", name = "avg_npc_092#2")] [name="幸存的村民"]...... [charslot(slot = "m", name = "avg_npc_1963_1#10$2")] [name="雷尔金"]他该死,是的。 [name="雷尔金"]他践踏了善意和信任,将所有人置于危险的境地。他违背了我们尽力活下去的初衷,伤害了无辜的人。 [name="雷尔金"]我知道,在我们选择的道路上,死亡在所难免,但不应以这样的方式,或出于类似的原因。 [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]现在,请你们仔细看着。记住他的教训,也记住即将夺走他生命的人,正是最没有这一资格的人。 [name="雷尔金"]我选择杀死他,既出于受害者的要求,也出于我自身的判断。 [charslot(slot = "m", name = "avg_npc_1963_1#3$2")] [name="雷尔金"]而这也将是我最后一次以领袖的身份做出判断。没有人应该背负杀死同伴的罪名,因此...... [charslot(slot = "m", name = "avg_npc_1971_1#6$2")] [name="霍里"]忏悔...... [name="霍里"]罪过。 [dialog] [charslot] 雪在霍里肩膀上累积了厚厚一层。他像是什么也没听见一样再次跪下去,虔诚地合拢双掌,放在胸前。 他仰头,向处决者露出脖颈。 [charslot(slot = "m", name = "avg_npc_1963_1#3$2")] [name="雷尔金"]......是的,既然我早已需要忏悔自己的罪过,那么,就由我来。 [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"](小声)很快再见,霍里。 [dialog] [charslot] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_punch02")] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$bodyfalldown3", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [Background(image="66_g15_ursusvillage_ruins",screenadapt="coverall")] [Delay(time=2)] [PlaySound(key="$d_avg_phntsmglsbrek")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1967_1#4$1")] [name="尼克托"]嘶! [name="尼克托"]该死......我还以为至少能把这面镜子拼好呢,结果摔得更碎了。 [charslot(slot = "m", name = "avg_npc_1967_1#1$1")] [name="尼克托"]真不吉利。 [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(duration=1.5, isblock=true)] [Delay(time=0.5)] [name="疲倦的矿工"]雷尔金,咱们连霍里的遗体也不能带走吗? [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]不。 [charslot(slot = "m", focus="n")] [name="疲倦的矿工"]他们留下一具尸体根本没用啊,难道要让霍里暴尸荒野...... [charslot(slot = "m", name = "avg_npc_1963_1#3$2")] [name="雷尔金"]问题在于我们没有任何谈判的资格。 [name="雷尔金"]而且,如果你们继续跟随我,很可能会得到相同的下场。 [charslot(slot = "m", focus="n")] [name="疲倦的矿工"]这是什么意思? [name="疲倦的矿工"]不跟着你又要跟着谁呢?现在不是开玩笑的时候吧,雷尔金。 [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]这不是玩笑,这是一个决定。 [name="雷尔金"]一个我刚才就说过的决定。 [dialog] [charslot] [PlaySound(key="$d_avg_snowbootwalk", volume=1, loop=true, channel="sn")] [StopSound(channel="sn", fadetime=2)] [charslot(slot = "l", name = "avg_npc_1969_1#1$1", posfrom="300,0", posto="0,0", duration=1.5)] [Delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1970_1#1$1", posfrom="300,0", posto="0,0", duration=1.5)] [Delay(time=2)] [charslot(slot = "m", focus="n")] 当雷尔金转过身来,满面脏污和倦容的人群立刻像发现信标一样再度汇集到他周围,只因为他在这里。 他们望向这个领头者,茫然地等待下一步指示。 [charslot(slot = "r", name = "avg_npc_1970_1#1$1", focus="r")] [name="恍惚的矿工"]我们还继续往南吗,雷尔金? [name="恍惚的矿工"]我没有力气了。我只想要一个能遮挡风雪的屋檐,但这里已经连这个都没有了,是不是? [name="恍惚的矿工"]继续走是死...... [name="恍惚的矿工"]留下来也是死。 [charslot(slot = "l", name = "avg_npc_1969_1#1$1", focus="l")] [name="悲伤的矿工"]雷尔金,我没找到他们。 [name="悲伤的矿工"]保尔和波金娜......我没找到,连尸体也没有,对不起。 [name="悲伤的矿工"]那些村民,他们不想让我靠近,我放下矿镐也不让。他们在害怕,不用眼睛看也知道。 [name="悲伤的矿工"]我不想威胁他们。走吧,雷尔金。 [name="悲伤的矿工"]带我们走。 [charslot] 雷尔金的视线从每张脸上滑过,无论他们是否出声。 [charslot(slot = "m", name = "avg_npc_1963_1#3$2")] [name="雷尔金"]...... [name="雷尔金"]对不起,同伴们。 [charslot(slot = "m", name = "avg_npc_1969_1#1$1")] [name="悲伤的矿工"]雷尔金? [charslot(slot = "m", name = "avg_npc_1963_1#3$2")] [name="雷尔金"]接下来的路,不会由我来为你们决定了。 [name="雷尔金"]就像我之前说的,应该受到惩罚的并非霍里,而是我。 [name="雷尔金"]是我,造成了他的残暴和他的癫狂;是我一路以来做出的决定,将他逼入了这样的困境。 [name="雷尔金"]在这件事发生之前,我甚至没有意识到,原来不是所有人都做好了直面死亡的准备。 [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]事实证明,我欠缺独断专行的能力,因此我能做的最后也最明智的决定,就是放弃这个做决策的位置...... [name="雷尔金"]把选择权还给你们。 [charslot] 沉默。 长久的沉默。 没有人回应,或者动弹哪怕一下,甚至连脸上的表情都没有一丝细微的变化。 所有听到这个决定的人都沉默着,直到一个颤抖的声音,从人群的最末尾传出。 [charslot(slot = "m", name = "avg_4207_branch_1#7$1")] [name="别乔克"]你要......抛弃......我们? [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]不是这样的,别乔克。 [charslot(slot = "m", name = "avg_4207_branch_1#10$1")] [name="别乔克"]那是,什么?刚才,你的话......还能,怎么......去理解? [charslot] 人群自动为发问的人让出一条通路。 别乔克没有上前。她站在原地,攥紧双拳,用力到指节发白。 [charslot(slot = "m", name = "avg_4207_branch_1#10$1")] [name="别乔克"]你说,“不决定”!在我们已经,走了......这么远的,时候? [name="别乔克"]你就是要,抛弃。你要抛弃,我们,所有人。 [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]我没有!我必须这样做,以免对大家造成更坏的影响。 [charslot(slot = "m", name = "avg_npc_1963_1#3$2")] [name="雷尔金"]我不能接受再因为我专断的决策而导致无谓的人员伤亡了。我们从矿区,从那个死人地界一路逃出来不是为了这样的结果。 [charslot(slot = "m", name = "avg_4207_branch_1#10$1")] [name="别乔克"]“死人”......“地界”?但,那是,我的家。 [charslot(slot = "m", name = "avg_npc_1963_1#6$2")] [name="雷尔金"]你说什么? [charslot(slot = "m", name = "avg_4207_branch_1#10$1")] [name="别乔克"]矿区、矿井,是,我的......家。 [name="别乔克"]很多人,的,家。曾经是。 [charslot(slot = "m", name = "avg_npc_1963_1#6$2")] [name="雷尔金"]......“家”?我以为你们都是主动想要逃离的,像我一样。 [charslot(slot = "m", name = "avg_4207_branch_1#10$1")] [name="别乔克"]那都是,因为,信任。信任你,信任——雷尔金。 [name="别乔克"]原来,你不......你不懂? [charslot(slot = "m", name = "avg_npc_1963_1#6$2")] [name="雷尔金"]我以为你们选择离开,是因为早就想要离开。 [charslot(slot = "m", name = "avg_4207_branch_1#10$1")] [name="别乔克"]你杀死,黑虫子,站起来,说:“让我们——离开!”所以......我们,离开。 [name="别乔克"]你抓住,霍里,杀死他,又说:“带你们,离开,是错的!”还说这是,“选择”! [name="别乔克"]我、我不——我不懂啊!我们,对你,究竟是......什么? [charslot(slot = "m", name = "avg_npc_1963_1#3$2")] [name="雷尔金"]重要的友人、亲人,这太复杂了,难以定义。但正因为你们对我重要—— [charslot(slot = "m", name = "avg_4207_branch_1#10$1")] [name="别乔克"]而且这里,这里是那些,村民的,家。 [name="别乔克"]也许村庄,还能,重建。可我们呢?我们又要......去、去哪里? [name="别乔克"]你,带我们走了......这么远。如果现在,你不再这样,做了...... [name="别乔克"]那我们,要怎么,才能回——回去? [charslot(slot = "m", name = "avg_npc_1963_1#3$2")] [name="雷尔金"]...... [charslot(slot = "m", name = "avg_4207_branch_1#10$1")] [name="别乔克"]雷尔金,告诉我...... [name="别乔克"]我们该怎么,活下去? [charslot(slot = "m", name = "avg_npc_1963_1#3$2")] [name="雷尔金"]别乔克。 [charslot(slot = "m", name = "avg_4207_branch_1#6$1")] [name="别乔克"]不。你喊我,那种语气。你又要,哄骗我。我已经,不是——我不是,孩子。 [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]...... [charslot(slot = "m", name = "avg_4207_branch_1#10$1")] [name="别乔克"]你不、不反驳。 [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]你的话印证了我的猜测。 [charslot(slot = "m", name = "avg_4207_branch_1#10$1")] [name="别乔克"]什么? [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]之前,我所做的一切,都只是将我的想法强加到你们身上,然后一意孤行。这使你们既不了解我的计划,也不明白那些行动隐含的意义。 [name="雷尔金"]你们是信任我,而不是信任自己的选择。可如果我不在了呢?你们又该怎么办? [name="雷尔金"]虽然我感谢你们的信任,可这样不对。 [charslot(slot = "m", name = "avg_npc_1963_1#5$2")] [name="雷尔金"]所以,现在我要把问题说清,然后让你们来做出选择。 [charslot] 雷尔金再次看向身前的每张面孔,确定自己已经引起了所有人的注意。 [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]前往乌卡边境,寻找属于感染者的农庄的确是我们的最终目标,但在过程中,我们也要让这段旅途成为乌萨斯正视我们的契机。 [charslot(slot = "m", name = "avg_npc_1963_1#3$2")] [name="雷尔金"]问题在于,这样做必定会让我们自身陷入极端的危险,因为这是在试图撼动乌萨斯。 [name="雷尔金"]曾经有人这样做过,而后他们销声匿迹了,只留下一个符号和一个名字,流传在这片被脏雪和沼泽覆盖的苔原上。 [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]如果现在我说,跟随我可能也会步他们的后尘呢?对于任何想活下去的、理智的人来说,我都不会推荐他这样选。 [name="雷尔金"]......但我甚至没给霍里选择的余地。所以,他死了。 [name="雷尔金"]他让我明白,我必须把选择权交还给你们。 [dialog] [charslot] [PlaySound(key="$d_avg_crwddiscuss_outside", volume=0.5, loop=true, channel="cr")] [StopSound(channel="cr", fadetime=3)] [delay(time=2)] 人群没有回答,却在一阵模糊的喧哗后,逐渐分散开来。 起初,差距并不显著。一些人开始站到雷尔金的身边或身后,另一些人则停在他的身前。 [dialog] [PlaySound(key="$d_avg_footsteps_flock", volume=0.5, loop=true, channel="f")] [StopSound(channel="f", fadetime=1.5)] [delay(time=2)] [name="冷静的矿工"]雷尔金,我们什么时候走? [charslot(slot = "m", name = "avg_npc_1963_1#1$2")] [name="雷尔金"]等到所有人都做出决定,我们马上就启程。 [dialog] [charslot] [PlaySound(key="$d_avg_footsteps_flock", volume=1)] [delay(time=1.5)] 更多的人走向雷尔金。差距逐渐显现,那些脚步声在别乔克听来就像敲迟了的下工钟声。 一,二,三......每数错一个,也许就多一个人被矿井吞没。 [charslot(slot = "m", name = "avg_4207_branch_1#10$1")] [name="别乔克"]谁......不想,活着? [name="别乔克"]为什么,非要,选? [name="别乔克"]我、我...... [charslot] 别乔克感觉那些人离自己越来越远。 她想抓住些什么,无意识地往前踏出了一步,却立刻就感觉到自己被拽住,停了下来。 [dialog] [PlaySound(key="$d_avg_snowbootwalk", volume=1, loop=true, channel="sn")] [StopSound(channel="sn", fadetime=1.5)] [charslot(slot = "m", name = "avg_npc_1730_1#5$1", duration=1)] [delay(time=1.5)] [name="Raidian"]——别乔克。 [charslot(slot = "m", name = "avg_4207_branch_1#7$1")] [name="别乔克"]姐、姐姐? [name="别乔克"]你也,要过去?刚才......你在哪里?我不、不知道,该怎么...... [charslot(slot = "m", name = "avg_4207_branch_1#10$1")] [name="别乔克"]......他们......他们都要,离开!离开我们,去送死! [charslot(slot = "m", name = "avg_npc_1730_1#7$1")] [name="Raidian"]没关系、没关系。我刚才去帮尼克托包扎伤口了,他被镜子碎片划伤—— [charslot(slot = "m", name = "avg_npc_1730_1#5$1")] [name="Raidian"]不,这不重要。总之,我有听到你们对话的后半段。你只是想活着,这没有任何过错,你不必强迫自己去走不认同的路,我也不会去。 [charslot(slot = "m", name = "avg_4207_branch_1#7$1")] [name="别乔克"]你不——你不会?你不,离开? [charslot(slot = "m", name = "avg_npc_1730_1#1$1")] [name="Raidian"]是的,我和我的小队会继续帮助那些伤员。而且尼克托也不会离开,是不是? [name="Raidian"]......尼克托? [dialog] [charslot] 即使分列两边,人群依旧熙攘,Raidian看不见尼克托的身影。她开始用源石技艺搜寻起特定的电信号频段,很快便找到了方向。 [charslot(slot = "m", name = "avg_npc_1730_1#1$1")] [name="Raidian"]他在我们的队伍后面,他不会离开—— [dialog] [charslot] [PlaySound(key="$d_avg_snowbootwalk", volume=1, loop=true, channel="sn")] [StopSound(channel="sn", fadetime=2)] [charslot(slot = "m", name = "avg_npc_1967_1#3$1", duration=1)] [delay(time=1.5)] [name="尼克托"]......抱歉,塞拉菲娜女士。 [charslot(slot = "m", name = "avg_4207_branch_1#7$1")] [name="别乔克"]尼克托—— [charslot(slot = "m", name = "avg_npc_1967_1#1$1")] [name="尼克托"]对不起,别乔克。 [name="尼克托"]我不能往回走。你知道我从圣骏堡来,矿区从来都不是我的家。 [name="尼克托"]而且,继续往前也不一定只有死路一条。有我看着那家伙,情况也许不会像他说的那么糟糕。毕竟...... [charslot(slot = "m", name = "avg_npc_1967_1#2$1")] [name="尼克托"]机会都是由人创造的,对不对? [dialog] [PlaySound(key="$d_avg_snowbootwalk", volume=1, loop=true, channel="sn")] [StopSound(channel="sn", fadetime=2)] [charslot(duration=1.5, isblock=true)] [delay(time=0.5)] [charslot(slot = "m", name = "avg_4207_branch_1#5$1")] [name="别乔克"]不。不、不、不! [name="别乔克"]为什么......为什么? [charslot(slot = "m", name = "avg_4207_branch_1#10$1")] [name="别乔克"]为什么,一定要,这样? [name="别乔克"]为什么......总是...... [name="别乔克"]......分离? [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=3, block=true)] [charslot] [bgeffect(fade = true, fadetime = 0.5, layer=1)] [PlaySound(key="$d_avg_snowstormflp", volume=0, loop=true, channel="sn")] [SoundVolume(volume=1, channel="sn",fadetime=2)] [bgeffect(name="$eb_wind", layer=2)] [Background(image="66_g3_miningarea",screenadapt="coverall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [name="轻柔的声音"]快回去吧,别乔克,小心着凉。 [name="轻柔的声音"]等你睡着再醒来,妈妈爸爸就回家了。 [name="轻柔的声音"]如果你当个听话的乖孩子,不吵也不闹,连奶奶都夸奖......那等你醒来,枕头上就会有一块巧克力! [name="模糊的声音"]......罢工...... [name="模糊的声音"]争取权利......没有......响应...... [name="模糊的声音"]......死刑...... [dialog] [StopSound(channel="sn", fadetime=0.5)] [PlaySound(key="$flashback", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [bgeffect] [Background(image="66_g4_miningarea_polluted",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [name="奇怪的声音"]“妈妈”。 [name="奇怪的声音"]“爸爸”。 [name="奇怪的声音"]“孩子”。 [name="奇怪的声音"]......“奶奶”? [dialog] [PlayMusic(key="$monastery_sad_loop", volume=0.6)] [PlaySound(key="$d_avg_oldman_walk", volume=1)] [charslot(slot = "m", name = "avg_npc_1964_1#1$1", bstart=0.2,bend=0.7, duration=1.5)] [Delay(time=2)] [name="“奶奶”"](轻声哼唱) [charslot(slot = "m", focus="n")] [name="急切的声音"]一句话!只要您一句话! [name="急切的声音"]只要一句话,我的灵魂——就会痊愈! [charslot(slot = "m", focus="m")] [name="“奶奶”"](轻声哼唱) [charslot(slot = "m", focus="n")] [name="急切的声音"]我......我—— [name="急切的声音"]——我请求您......宽恕我......杀死...... [name="急切的声音"]您孩子的罪孽...... [charslot(slot = "m", focus="m")] [name="“奶奶”"]“我愿意......” [dialog] [charslot(duration=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1.5, block=true)] [Subtitle(text="“我愿意默想,并分担你的痛苦。”", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“为你,为他。愿我们所有人都能真心忏悔所犯的罪过。”", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“愿祂的恩泽行在地上,一如行在天上。”", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [playsound(key="$d_avg_warmbonfire_loop", loop=true, channel="a",volume=0)] [SoundVolume(volume=1, fadetime=2,channel="a")] [Image(image="cg_bonfire", screenadapt="coverall")] [bgeffect(name="$eb_dim_openeye",layer=1)] [ImageTween(xScaleFrom=1.3, yScaleFrom=1.3, xScaleTo=1, yScaleTo=1, duration=30, block=false)] [CameraEffect(effect="Grayscale", fadetime=4, keep=true, initamount=1, amount=0, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="别乔克"]......奶奶? [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1.5, block=true)] [Subtitle(text="孩子,孩子♪", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="现在闭上双眼♪", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="有谁正在窗外♪", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="敲响门扉♪", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="孩子,孩子♪", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="止住你的呼吸♪", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="有谁换上皮囊♪", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="步入屋内♪", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="它来了♪", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="它来了♪", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [SoundVolume(volume=0.5, channel="a",fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Image(image="66_i08_1", screenadapt="coverall", xScale=1.05, yScale=1.05, fadetime=0)] [ImageTween(xScaleFrom=1.05, yScaleFrom=1.05, xScaleTo=1, yScaleTo=1, duration=20, block=false)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=4, block=true)] [name="娜迦"](轻声哼唱) [name="别乔克"]......奶奶...... [name="娜迦"](轻声哼唱) [name="别乔克"]奶奶,有谁在......门外? [name="娜迦"]无人停留,无人等待。 [name="别乔克"]他们......走了。 [name="别乔克"]他们哭着,亲吻,您的手,说,“不想分开”,却还是......分开。 [name="娜迦"]所有人都有自己将行的路。 [name="别乔克"]......所以,这是必然?可,为什么...... [name="娜迦"]受苦的灵魂啊,你知晓原因。 [name="别乔克"]雷尔金......还没有教、教我,怎么认......那块表。 [name="别乔克"]秒表,时钟......?钟声,我听到。 [name="娜迦"]像往常一样。 [name="别乔克"]奶奶,您的手......为什么,冰凉? [name="娜迦"]是火滚烫。 [name="别乔克"]我身上,也,发凉,而且,很疼...... [name="别乔克"]......但不是,因为......火。 [name="别乔克"]我不懂...... [name="娜迦"]没关系,人们大都如此混沌地过活。 [name="别乔克"]直到......死亡? [name="娜迦"]是的,直到死亡。 [dialog] [Image(image="66_i08_2", screenadapt="coverall", fadetime=1.5)] [Delay(time=2)] [name="娜迦"](轻声哼唱) [name="别乔克"]......奶奶,您唱的,究竟......是,什么? [name="娜迦"]爱。 [name="别乔克"]可我......痛苦? [name="娜迦"]因为你在爱着。 [name="娜迦"]爱,使人痛苦,使人忍耐,使人驯服。 [name="娜迦"]它同样使人强大,使人富有,使人高贵。 [name="娜迦"]你爱着,所以你痛苦;我爱你,所以分担你的痛苦。 [name="别乔克"]...... 别乔克不再说话。她用力闭眼,使身体更紧地蜷缩,却不敢再触碰像往常一样抚摸着自己面颊的手。 这些话她从前也听过,那时她不需要在支离破碎的状况中去寻找能够支撑它们的论据,但现在,她不再确定。 明明浑噩地活着,怎么会比王公贵族更加富有和高贵呢? 明明无能为力,又怎么会比挥舞棍棒的权威更加强大呢? 火堆近在眼前,它本应使人温暖,别乔克却感觉凉意已经侵入四肢百骸—— 经由那只冰冷的、干枯的手。 [dialog] [StopSound(channel="a", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [image] [name="娜迦"]“我愿意默想,并分担你的痛苦。” [name="娜迦"]“愿我们所有人......” [name="娜迦"]“都能真心忏悔所犯的罪过。” 这声音只是重复,这声音只是回声。 这回声......指向毁灭。 [dialog] [stopmusic(fadetime=2)] [charslot] [Background] [Image]